Elite Dangerous: Fleet Carrier Guide


Fleet Carriers are absolutely huge ships. Ships large enough to hold your entire fleet, and more. They act as a portable base of operations, housing a ship repair yard, marketplace, and various other useful perks for your journey into the Elite Dangerous universe.

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Depending on their size, Fleet Carriers are extremely expensive, especially for new players who might have recently jumped into the game. This means Fleet Carriers are an endgame addition to your arsenal. They offer the player the convenience, the potential profit and a portable base, and the badass feeling of seeing this ship in orbit and thinking, “Yeah, it’s mine. All mine.”

Uh, what exactly are fleet carriers?

elite dangerous fleet carrier

In short, Fleet Carriers are very big ships. Okay, there’s more to them than that. Here are some of the details: Fleet carriers have 16 landing areas, they are able to jump through hyperspace, and have a loading capacity of 25,000 tonnes. Fleet Carriers aren’t just sitting ducks, with 20 defense turret slots dotted around their huge area.

It all sounds pretty awesome, but with all this greatness comes a high price. Fleet Carriers have a weekly upkeep cost that can turn a nice Elite Dangerous session into a desperate battle as you struggle to pay the loans for your ship. Prices start at around $ 5 billion, although overall maintenance costs can reach $ 25 million per week once everything is upgraded. Yes. That’s a lot of credits.


You can purchase a Fleet Carrier at these locations:

  • Ehlanda, Clark Port

  • Agartha, port of Enoch

  • Panoi, Central station

  • CD-47 990, Jackson ring

  • Lan Tzak, Jacobi platform

  • Colonia, Jacques station

  • Namnetes, Jolliet Company

  • Kruger 6, Kepler Gateway

  • Skeggiko O, Kuo terminal

  • Balante ring, Laplace

  • Alcor, MacDonald Institution

  • Kakmbutan, MacGregor Orbital

  • Diso, Shifnalport

Keep your Fleet Carrier afloat

elite dangerous fleet carrier

Is it called “afloat” for spaceships? We’re not sure, but whatever the nomenclature, you’re going to want to make sure that all those credits you just invested don’t end up scrapping. That means you have to make a profit with your Fleet Carrier.

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You are lucky. The Fleet Carrier can essentially become a floating market for other players to use. Any feature you have installed, such as a Shipyard or Equipment Station, can also be used by other players. However, it does mean that your transporter needs to be parked in the right place, at the right time, pretty much all of the time. You kind of feel like you’ve become a full-time used car salesperson. In the space.

That being said, Fleet Carriers function as persistent items, which essentially means they stay where they are whether the player is online or not. They’re persistent across all platforms, which is pretty neat. This is where the game is a bit like FarmVille – come back in a few hours and see if your ship has made a profit. Carrot space. Yum yum.

Manage your funds and services

Elite Dangerous Fleet Carrier Guide

Beyond the initial purchase of the aircraft carrier, you also need additional funds to cover additional costs, general personnel maintenance (yes, you now have space personnel), and repairs to keep the ship in operation. perfect condition after each jump in hyperspace.

As the old saying goes, you have to spend money to make money. The Bridge Crew, Commodities Market, and Tritium Depot are all default services that come pre-installed in your carrier, but each additional service (like repairs, refueling, and equipment, services that can fetch a lot of money) will cost you extra. A shipyard, for example, represents a big 250,000,000 in credits.

The commodities market is the best place to start if you want to start making a profit. Park your transporter in a busy part of the universe and wait for players to stop to see what’s in store.

Here is a list of everything you can install on a Fleet Carrier:

  • Refueling station, 40 million credits

  • Armory, 95 million credits

  • Redemption office, 150 million credits

  • Shipyard, 250 million credits

  • Outfitter, 250 million credits

  • Secure warehouse, 165 million credits

  • Universal cartographers, 150 million credits

Running out of funds? Farewell Fleet Carrier

elite dangerous carrier planet

Investing in a Fleet Carrier is a huge expense of money and time. You should only embark on buying if you feel you have what it takes to become a full time manager of a vessel. If you don’t pay your payments, you’ll get into debt more and more slowly, until the carrier is finally taken out of service and scrapped. This won’t happen until the homeowner takes on 250,000,000 credit debt, so there is a little leeway.

It’s not the end of the world, and you shouldn’t feel too upset watching the recovery team tear your aircraft carrier to pieces, because you will receive a full refund on the cost of your Carrier and one of the services installed. Players can choose to take their aircraft carrier out of service whenever they want, so if managing your ship becomes too much to deal with, there is a way out.

Fleet carriers are in fact invincible

moored ships of elite dangerous carriers

We mentioned that the Carrier has defensive turrets, but they don’t really matter. Fleet Carriers are invincible, which makes sense: the developers didn’t want ships to cost 5,000,000,000 credits. Players can detonate an aircraft carrier as much as they want, but they won’t do any damage and will likely get a volley in return for the aircraft carrier’s own weapons.

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If they are completely destroyed by the weaponry of your transporter, they will be sent to a prison ship. Oh, and if you accidentally shoot your own porter, you’ll be sent to jail as well. So … don’t do that.

Jumping, fueling and remote navigation

elite dangerous fleet carrier

Even though Fleet Carriers are absolutely gigantic, they can jump through hyperspace just like their little siblings. They have a range of 500 light years and it will take about 15 minutes for a porter to prepare for the jump, with a five minute cooldown on the other side. You don’t need to be docked with your transporter to jump, you can navigate remotely via the map.

Each time the wearer jumps, they need a few bruises, like throwing an apple (gently) at a brick wall. You will have to repair the ship every time, otherwise it may run out of space. Likewise, you must keep the vessel supplied with tritium, which can be retrieved, purchased, or donated to your transporter by certain Friendly Space Citizens whenever they dock.

Do you need a fleet carrier?

Elite Dangerous Jump Fleet Carrier

In short, no, you probably don’t need a fleet carrier. Big ships offer a lot of amenities and personal storage, places to manage your fleet of ships, and even the ability to deliver a lot of profit, but the upfront investment and hard work required can put some players off from worrying. with a carrier at all.

At the same time, why wouldn’t you want it? Fleet Carriers are pretty much the emblem of all that is possible in Elite Dangerous, a game of immense scale and potential, crowned by these absurdly giant ships. You might as well. Isn’t that all the point?

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